Friday, July 08, 2005

Mobile Health Tools

http://www.mobilemonday.net/mm/story.php?story_id=4317

Digital Chocolate, a developer of software for mobile phones, has teamed up with video mobile network 3 to bring Atkins2Go to mobile for the first time in Europe.Using Atkins 2Go, 3’s customers will be able to look up the carbohydrate values in various foods on their mobile phone, log foods eaten along and track their carbohydrate intake and weight loss over time.    

Yahoo Mobile Price Check.

What happens when we have GPS ? Special in-store mobile-digital coupons :0

http://www.netimperative.com/2005/07/08/Yahoo_mobile_price_check

“Yahoo! UK and Ireland has launched a new mobile service which allows consumers to check prices on the move, using Yahoo! WAP services…The new service will cover 3 million product offers and more than 5000 UK retailers.” Yahoo has said it will not charge for the service, which allows users to type a desired product into the search box and click on a ‘products’ button, to then be taken to a results screen showing images, pricing and product information. This is pretty neat, because it allows for comparison shopping on the go, and for impulse buys…

Thursday, July 07, 2005

London as a game ....

Monday, May 23, 2005

Wired Report from E3 on cell gaming

http://www.wired.com/news/e3/0,2879,67582,00.html?tw=wn_tophead_4

LOS ANGELES -- While next-generation consoles and cutting-edge graphics dominate the floor at E3, if you look around the edges, away from the crowds, you'll find a number of companies hoping that the next big platform will be one that you may already have in your pocket: the mobile phone.

Cell phones are largely unstandardized and often more than a decade behind the times in rendering power. Nevertheless, there are plenty of game producers banking on them.

Mobile-phone gaming has historically been driven by casual games, ports of old arcade games, and simplified versions of sports games. True to form, those genres are in heavy attendance at E3. Namco's booth for instance, is staffed with people in uncomfortably warm Pac-Man-shaped head wraps showing off Pac-Mania, an isometric offshoot of the arcade classic. At other booths there were enough versions of solitaire and similar card games to satiate even the most boring grandmother, and more flavors of mobile phone golf than you can shake a 3-wood at.

Meanwhile, a steady stream of console hits are headed to cell phones, albeit often in heavily altered form. Developer/publisher In-Fusio has scaled-down versions of Age of Empires and Banjo-Kazooie on display. The oddest port may be the one just announced by Jamdat mobile: DOOM RPG, a turn-based tactical version of the groundbreaking first-person shooter. If there's a mass of gamers waiting to play turn-based versions of decade-old shooters on their cell phones, Jamdat has their number.

Games based on movies are also as popular in the mobile phone world as they are in the console world, with tiny video versions of Peter Jackson's King Kong, Steven Spielberg's War of the Worlds and Revenge of the Sith all making appearances.

If there's one word that lights up the eyes of marketing directors and PR professionals, though, it's "3D." While phones powerful enough to render true 3D are currently a tiny minority of phones currently in use, the developers and publishers are declaring themselves ready to handle the technology when it hits critical mass. "Right now, the number of phones that support 3D games is very small," says Sanette Chao, communications manager of Gameloft, the producers of the 3D racer Asphalt: Urban GT. "The majority of phones are 2D phones. Give that another year, and that's going to completely change."

Also of interest to developers and publishers -- and, they hope, of interest to gamers -- is tighter integration of multiplayer. Gameloft is pushing into the world of real-time multiplayer action, allowing players of games like the mobile phone version of Tom Clancy's Ghost Recon to compete simultaneously, rather than in the turn-based gaming more common to mobile phones.

In an intriguing move, In-Fusio is working on integration of web gaming and mobile phone gaming with Neopets Mobile, a wireless gateway to the popular virtual pet web game Neopets. In a move certain to delight some Neopets fans and infuriate others, the mobile phone interface will not only allow players to check on and care for their pets, it will also allow them access to exclusive areas, items, and pet species not available to those only accessing the game through the web. Web-only gamers will be able to see the exclusive rewards earned by mobile gamers, but won't be able to get them without buying Neopets Mobile. So even if the hardcore gamers don't get into mobile phone gaming, maybe the hardcore collectors will.

Thursday, May 12, 2005

Google Acquires Mobile Networking Company Dodgeball

http://feeds.feedburner.com/pcorg?m=5514: The two-person company announced the deal today on Dodgeball.com. If you haven't heard of it -- I actually played with it a while back -- Dodgeball is a social networking tool that lets you keep up with friends, meet new friends and set up gatherings; for instance, you're hanging out, want to get together with some people, tell Dodgeball and everyone on your list within a certain radius gets an invite by mobile phone. Founder Dennis Crowley describes it as a "New York based service that focuses on using technology to facilitate serendipity." It's available in 22 cities.Crowley and partner Alex Rainert had been looking for ways to expand, running the angel investor drill, etc. when they found kindred spirits -- and lots of resources -- at Google.Over at Corante, Clay Shirky is impressed and not just because the two are former students of his. Add this acquisition to Gmail and Orkut (I'll include Picasa, with its IM features) -- and Google's evolution from information hub to something more complex with social networks woven throughout becomes even more interesting. Shirky approaches it like this: "Dodgeball adds to a really interesting set of 'sand in the oyster' issues for Google. Google has historically been information-centric. The content and character of social relations don't fit well into that view of the world, but matter, a lot, to users. ... Dodgeball mingles informational and social aspects of a user's life into something more valuable than either of those things in isolation." So Dodgeball gets the concept, Google gets Dodgeball and we get to watch -- and participate.From their site, it's clear that was in the works for a while before it took effect today.-- "We talked to a lot of different angel investors and venture capitalists, but no one really 'got' what we were doing -- that is until we met Google. The people at Google think like us. They looked at us in a "You're two guys doing some pretty cool stuff, why not let us help you out and let's see what you can do with it' type of way."-- "Now that we're part of Google, we'll have more resources available to us. That means Alex and I can get back to building new features." The VC/M&A channel is sponsored by DeSilva & Phillips
Related...

Monday, May 02, 2005

NPR Reports on depth of Cel Phone content

http://www.npr.org/templates/story/story.php?storyId=4626860

Monday, March 21, 2005

location based services

http://www.crunkie.com/

Attaching maps to email, sms ?

Thursday, March 10, 2005

Avatars, Social Networking Games in Asia

Numerous Links and Interesting Comments Mobile Games

http://wiki.pikkle.com/index.php/Main_Page