Mobile gaming conf. London
Mobile Gaming 2005
Technological advances, successful business models and ensuring profitability
2nd & 3rd March 2005
Marriott Kensington Hotel
London
http://www.b2b-conferences.com/b2bsite/Site%20Folder/PDF_FILES/Gaming.pdf
Conference Details:
Mobile Gaming 2005 Technological advances, successful business models and ensuring profitability Conference Background: Mobile gaming is finally beginning to come of age. Advances in handset technology, such as large colour screens, larger memory capacity and compact physical size, as well as the developments in 3G GPRS, EDGE, Java and BREW have enabled the market to realise the potential of mobile handsets as fully-fledged gaming devices. As mobile network operators continue to seek out new opportunities for increasing ARPU, many have focused on improving mobile data capacity to enable subscribers to use a wider range of applications other than voice services. This conference will cover the current key gaming issues and it includes case studies from all players of the value chain. It will gather representatives of the wireless industry to discuss the opportunities and challenges related to the deployment of mobile games. The conference will commence with a keynote from Vodafone Group Services Ltd on how they are taking mobile games to the next level. Find how Orange supports games developers and how the developers can win business. Learn from Wind’s experience of branded versus unbranded games and Nokia’s multiplayer gaming over GPRS. You will also have the chance to hear presentations on policy management and billing issues as well as the successful business models used to maximise profits. Key themes include: - Success stories of multiplayer & 3D gaming - How to transform mobile games to a new level - How to generate revenue with effective business models - Billing issues - challenges and opportunities - Profitability of established brands and original content for mobile gaming - Operators' strategies to support games developers - Rollout of the latest mobile games - which ones work? Key speakers include: Tim Harrison, Head of Games, Vodafone Group Services Ltd Steve Glagow, Director of Orange Partner, Orange Group Business Development and Partnerships, Orange Davide Pisano, Mobile Consumer Marketing, Wind Jukka Helin, Head of MediaLab, TeliaSonera Oscar Clark, Product Manager - Games and Gambling, Three Gregg Sauter, Director, Games Publishing - North America, Nokia Multimedia Paul Maglione, Senior Vice President, Digital Bridges Kristian Segerstrle, Head of Products and Services, Macrospace Mark Lefour, EVP Player Services, IN-FUSIO Juan Montes, Managing Director, Jamdat Europe Pre-Conference Interactive Workshop, Tuesday 1st March Morning Session: What is required to ensure mobile games have a valid entertainment value? Led by: Tom Kelly, Founder, PurpleWisdom Consultants Afternoon Session: Mobile gaming viewed from the mobile perspective: Lessons learned from 10 years from mobile services Led by: Han Weegink, Global Market Development Manager, LogicaCMG Wireless Networks For further information please email sara.peerun@visiongain.com and for sponsorship related queries please email Andrew.oliver@visiongain.com
Morning Session: What is required to ensure mobile games have a valid entertainment value?1st March 2005Tom Kelly, Founder, PurpleWisdom ConsultantAfternoon Session: Mobile gaming viewed from the mobile perspective: Lessons learned from 10 years of mobile services1st March 2005LogicaCMG Wireless Networks
Technological advances, successful business models and ensuring profitability
2nd & 3rd March 2005
Marriott Kensington Hotel
London
http://www.b2b-conferences.com/b2bsite/Site%20Folder/PDF_FILES/Gaming.pdf
Conference Details:
Mobile Gaming 2005 Technological advances, successful business models and ensuring profitability Conference Background: Mobile gaming is finally beginning to come of age. Advances in handset technology, such as large colour screens, larger memory capacity and compact physical size, as well as the developments in 3G GPRS, EDGE, Java and BREW have enabled the market to realise the potential of mobile handsets as fully-fledged gaming devices. As mobile network operators continue to seek out new opportunities for increasing ARPU, many have focused on improving mobile data capacity to enable subscribers to use a wider range of applications other than voice services. This conference will cover the current key gaming issues and it includes case studies from all players of the value chain. It will gather representatives of the wireless industry to discuss the opportunities and challenges related to the deployment of mobile games. The conference will commence with a keynote from Vodafone Group Services Ltd on how they are taking mobile games to the next level. Find how Orange supports games developers and how the developers can win business. Learn from Wind’s experience of branded versus unbranded games and Nokia’s multiplayer gaming over GPRS. You will also have the chance to hear presentations on policy management and billing issues as well as the successful business models used to maximise profits. Key themes include: - Success stories of multiplayer & 3D gaming - How to transform mobile games to a new level - How to generate revenue with effective business models - Billing issues - challenges and opportunities - Profitability of established brands and original content for mobile gaming - Operators' strategies to support games developers - Rollout of the latest mobile games - which ones work? Key speakers include: Tim Harrison, Head of Games, Vodafone Group Services Ltd Steve Glagow, Director of Orange Partner, Orange Group Business Development and Partnerships, Orange Davide Pisano, Mobile Consumer Marketing, Wind Jukka Helin, Head of MediaLab, TeliaSonera Oscar Clark, Product Manager - Games and Gambling, Three Gregg Sauter, Director, Games Publishing - North America, Nokia Multimedia Paul Maglione, Senior Vice President, Digital Bridges Kristian Segerstrle, Head of Products and Services, Macrospace Mark Lefour, EVP Player Services, IN-FUSIO Juan Montes, Managing Director, Jamdat Europe Pre-Conference Interactive Workshop, Tuesday 1st March Morning Session: What is required to ensure mobile games have a valid entertainment value? Led by: Tom Kelly, Founder, PurpleWisdom Consultants Afternoon Session: Mobile gaming viewed from the mobile perspective: Lessons learned from 10 years from mobile services Led by: Han Weegink, Global Market Development Manager, LogicaCMG Wireless Networks For further information please email sara.peerun@visiongain.com and for sponsorship related queries please email Andrew.oliver@visiongain.com
Morning Session: What is required to ensure mobile games have a valid entertainment value?1st March 2005Tom Kelly, Founder, PurpleWisdom ConsultantAfternoon Session: Mobile gaming viewed from the mobile perspective: Lessons learned from 10 years of mobile services1st March 2005LogicaCMG Wireless Networks
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